This means that you can model as normal, then sculpt in detail and switch it on or off at will, even discarding the tag to leave the mesh unchanged. Moreover, you can sculpt on any polygon mesh, simply by adding a Sculpting tag to it. Restricted to the high-end Studio edition of the software, the tools facilitate ZBrush-style sculpting of a mesh, using familiar tools such as Push/Pull and Smooth to add fine surface detail or create large-scale deformations. Intuitive, non-destructive brush-based sculpting
But it was the new suite of sculpting tools that really got everybody talking – and with good reason. Release 14, which came out in September, is as diverse as its predecessors, featuring a raft of updates and additions.
#Cinema 4d studio review software
The MoGraph module – now part of the Broadcast and Studio editions of the software – earned Cinema 4D its place on many animators’ computers on its own, making short work of complex motion graphics tasks. On the money: the sculpting tools may have dominated the headlines, but it’s Cinema 4D R14’s other features – particularly the new camera tools – that make it Maxon’s best-thought-out release to date, says Rob Redman.Ĭinema 4D has had a strong European user base for many years, but its unique, not-quite-standard way of doing things has prevented it from becoming a big hit elsewhere – at least until four or five years ago.īut recent releases of Maxon’s 3D content-creation software have seen it develop in new directions, with a host of new features, a new interface and vastly improved workflows.